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Inicjalizacja directx3d 11 frank luna.

Ostatnio zmodyfikowano 2014-11-13 20:31
Autor Wiadomość
yerpy
Temat założony przez niniejszego użytkownika
Inicjalizacja directx3d 11 frank luna.
» 2014-11-11 22:46:59
Witam, mam problem z linkerem, nie mam juz pomyslu jak to naprawic :
C/C++
// D3DProject.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "D3DProject.h"
#include "d3dApp.h"


#define MAX_LOADSTRING 100

// Global Variables:
HINSTANCE hInst; // current instance
TCHAR szTitle[ MAX_LOADSTRING ]; // The title bar text
TCHAR szWindowClass[ MAX_LOADSTRING ]; // the main window class name
class InitDirect3DApp
    : public D3DApp
{
public:
    InitDirect3DApp( HINSTANCE hInstance );
    ~InitDirect3DApp();
   
    bool Init();
    void OnResize();
    void UpdateScene( float dt );
    void DrawScene();
};
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass( HINSTANCE hInstance );
BOOL InitInstance( HINSTANCE, int );
LRESULT CALLBACK WndProc( HWND, UINT, WPARAM, LPARAM );
INT_PTR CALLBACK About( HWND, UINT, WPARAM, LPARAM );

int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE prevInstance,
PSTR cmdLine, int showCmd )
{
   
   
    // TODO: Place code here.
    MSG msg;
    HACCEL hAccelTable;
   
    // Initialize global strings
    LoadString( hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING );
    LoadString( hInstance, IDC_D3DPROJECT, szWindowClass, MAX_LOADSTRING );
    MyRegisterClass( hInstance );
   
    // Perform application initialization:
    if( !InitInstance( hInstance, showCmd ) )
    {
        return FALSE;
    }
   
    hAccelTable = LoadAccelerators( hInstance, MAKEINTRESOURCE( IDC_D3DPROJECT ) );
    #if defined(DEBUG) | defined(_DEBUG)
    _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
    #endif
   
    InitDirect3DApp theApp( hInstance );
   
    if( !theApp.Init() )
         return 0;
   
    return theApp.Run();
    // Main message loop:
    while( GetMessage( & msg, NULL, 0, 0 ) )
    {
        if( !TranslateAccelerator( msg.hwnd, hAccelTable, & msg ) )
        {
            TranslateMessage( & msg );
            DispatchMessage( & msg );
        }
    }
   
    return( int ) msg.wParam;
}



//
//  FUNCTION: MyRegisterClass()
//
//  PURPOSE: Registers the window class.
//
ATOM MyRegisterClass( HINSTANCE hInstance )
{
    WNDCLASSEX wcex;
   
    wcex.cbSize = sizeof( WNDCLASSEX );
   
    wcex.style = CS_HREDRAW | CS_VREDRAW;
    wcex.lpfnWndProc = WndProc;
    wcex.cbClsExtra = 0;
    wcex.cbWndExtra = 0;
    wcex.hInstance = hInstance;
    wcex.hIcon = LoadIcon( hInstance, MAKEINTRESOURCE( IDI_D3DPROJECT ) );
    wcex.hCursor = LoadCursor( NULL, IDC_ARROW );
    wcex.hbrBackground =( HBRUSH )( COLOR_WINDOW + 1 );
    wcex.lpszMenuName = MAKEINTRESOURCE( IDC_D3DPROJECT );
    wcex.lpszClassName = szWindowClass;
    wcex.hIconSm = LoadIcon( wcex.hInstance, MAKEINTRESOURCE( IDI_SMALL ) );
   
    return RegisterClassEx( & wcex );
}

//
//   FUNCTION: InitInstance(HINSTANCE, int)
//
//   PURPOSE: Saves instance handle and creates main window
//
//   COMMENTS:
//
//        In this function, we save the instance handle in a global variable and
//        create and display the main program window.
//
BOOL InitInstance( HINSTANCE hInstance, int nCmdShow )
{
    HWND hWnd;
   
    hInst = hInstance; // Store instance handle in our global variable
   
    hWnd = CreateWindow( szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
    CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL );
   
    if( !hWnd )
    {
        return FALSE;
    }
   
    ShowWindow( hWnd, nCmdShow );
    UpdateWindow( hWnd );
   
    return TRUE;
}

//
//  FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
//  PURPOSE:  Processes messages for the main window.
//
//  WM_COMMAND - process the application menu
//  WM_PAINT - Paint the main window
//  WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam )
{
    int wmId, wmEvent;
    PAINTSTRUCT ps;
    HDC hdc;
   
    switch( message )
    {
    case WM_COMMAND:
        wmId = LOWORD( wParam );
        wmEvent = HIWORD( wParam );
        // Parse the menu selections:
        switch( wmId )
        {
        case IDM_ABOUT:
            DialogBox( hInst, MAKEINTRESOURCE( IDD_ABOUTBOX ), hWnd, About );
            break;
        case IDM_EXIT:
            DestroyWindow( hWnd );
            break;
            default:
            return DefWindowProc( hWnd, message, wParam, lParam );
        }
        break;
    case WM_PAINT:
        hdc = BeginPaint( hWnd, & ps );
        // TODO: Add any drawing code here...
        EndPaint( hWnd, & ps );
        break;
    case WM_DESTROY:
        PostQuitMessage( 0 );
        break;
        default:
        return DefWindowProc( hWnd, message, wParam, lParam );
    }
    return 0;
}

// Message handler for about box.
INT_PTR CALLBACK About( HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam )
{
    UNREFERENCED_PARAMETER( lParam );
    switch( message )
    {
    case WM_INITDIALOG:
        return( INT_PTR ) TRUE;
       
    case WM_COMMAND:
        if( LOWORD( wParam ) == IDOK || LOWORD( wParam ) == IDCANCEL )
        {
            EndDialog( hDlg, LOWORD( wParam ) );
            return( INT_PTR ) TRUE;
        }
        break;
    }
    return( INT_PTR ) FALSE;
}
InitDirect3DApp::InitDirect3DApp( HINSTANCE hInstance )
    : D3DApp( hInstance )
{
}

InitDirect3DApp::~InitDirect3DApp()
{
}

bool InitDirect3DApp::Init()
{
    if( !D3DApp::Init() )
         return false;
   
    return true;
}

void InitDirect3DApp::OnResize()
{
    D3DApp::OnResize();
}

void InitDirect3DApp::UpdateScene( float dt )
{
   
}

void InitDirect3DApp::DrawScene()
{
    assert( md3dImmediateContext );
    assert( mSwapChain );
   
    md3dImmediateContext->ClearRenderTargetView( mRenderTargetView, reinterpret_cast < const float *>( & Colors::Blue ) );
    md3dImmediateContext->ClearDepthStencilView( mDepthStencilView, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0f, 0 );
   
    HR( mSwapChain->Present( 0, 0 ) );
}
konsola bledow:
Error 1 error LNK2019: unresolved external symbol _DXTraceW@20 referenced in function "public: virtual void __thiscall InitDirect3DApp::DrawScene(void)" (?DrawScene@InitDirect3DApp@@UAEXXZ) C:\Users\Maciej\documents\visual studio 2013\Projects\D3DProject\D3DProject\D3DProject.obj D3DProject
Error 6 error LNK2019: unresolved external symbol "public: virtual void __thiscall D3DApp::OnResize(void)" (?OnResize@D3DApp@@UAEXXZ) referenced in function "public: virtual void __thiscall InitDirect3DApp::OnResize(void)" (?OnResize@InitDirect3DApp@@UAEXXZ) C:\Users\Maciej\documents\visual studio 2013\Projects\D3DProject\D3DProject\D3DProject.obj D3DProject
Error 5 error LNK2019: unresolved external symbol "public: virtual bool __thiscall D3DApp::Init(void)" (?Init@D3DApp@@UAE_NXZ) referenced in function "public: virtual bool __thiscall InitDirect3DApp::Init(void)" (?Init@InitDirect3DApp@@UAE_NXZ) C:\Users\Maciej\documents\visual studio 2013\Projects\D3DProject\D3DProject\D3DProject.obj D3DProject
Error 3 error LNK2019: unresolved external symbol "public: virtual __thiscall D3DApp::~D3DApp(void)" (??1D3DApp@@UAE@XZ) referenced in function "public: virtual __thiscall InitDirect3DApp::~InitDirect3DApp(void)" (??1InitDirect3DApp@@UAE@XZ) C:\Users\Maciej\documents\visual studio 2013\Projects\D3DProject\D3DProject\D3DProject.obj D3DProject
Error 4 error LNK2019: unresolved external symbol "public: int __thiscall D3DApp::Run(void)" (?Run@D3DApp@@QAEHXZ) referenced in function _WinMain@16 C:\Users\Maciej\documents\visual studio 2013\Projects\D3DProject\D3DProject\D3DProject.obj D3DProject
Error 2 error LNK2019: unresolved external symbol "public: __thiscall D3DApp::D3DApp(struct HINSTANCE__ *)" (??0D3DApp@@QAE@PAUHINSTANCE__@@@Z) referenced in function "public: __thiscall InitDirect3DApp::InitDirect3DApp(struct HINSTANCE__ *)" (??0InitDirect3DApp@@QAE@PAUHINSTANCE__@@@Z) C:\Users\Maciej\documents\visual studio 2013\Projects\D3DProject\D3DProject\D3DProject.obj D3DProject
Error 7 error LNK2001: unresolved external symbol "public: virtual long __thiscall D3DApp::MsgProc(struct HWND__ *,unsigned int,unsigned int,long)" (?MsgProc@D3DApp@@UAEJPAUHWND__@@IIJ@Z) C:\Users\Maciej\documents\visual studio 2013\Projects\D3DProject\D3DProject\D3DProject.obj D3DProject
Error 8 error LNK1120: 7 unresolved externals C:\Users\Maciej\documents\visual studio 2013\Projects\D3DProject\Debug\D3DProject.exe D3DProject
P-120397
DejaVu
» 2014-11-13 20:31:34
Frazy, które należy wpisać w wyszukiwarkę google:
P-120544
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