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Ballowe Wormsy[Allegro] » 2010-12-02 18:35:25 Witam!
Ostatni pracuje nad dużą grą ale przerwałem prace żeby se Allegro poćwiczyć to wymyśliłem ballowe wormsy że zamiaist ludzików są kulki (: .Ale natrafiłem na problem otóż program się kompiluje ale windows zgłasza błąd ): pliss help!
Na dole umieszczam kod:
#include <allegro.h> #include "bar.h" void init();
int main() { init(); while( !key[ KEY_ESC ] ) { while( speed > 0 ) { kulka.klatka_r = 0; kulka.klatka_g = 0; kulka.klatka_y = 0; kulka.klatka_e_g = 0; kulka.klatka_b = 0; kulka.klatka_p = 0; speed--; frame++; if( frame > 40 ) frame = 0; speed--; } clear_to_color( bufor, makecol( 255, 0, 255 ) ); for( int y = 0; y < 10; y++ ) for( int x = 0; x < 10; x++ ) { blit( ziemia, bufor, 0, 0, x * 32 + map_x, y * 32 + map_y, 200, 200 ); } masked_blit( ball_r, bufor, 0, 0, kulka.red_x, kulka.red_y, 32, 32 ); masked_blit( ball_g, bufor, 0, 0, kulka.green_x, kulka.green_y, 32, 32 ); masked_blit( ball_y, bufor, 0, 0, kulka.yellow_x, kulka.yellow_y, 32, 32 ); masked_blit( ball_b, bufor, 0, 0, kulka.blue_x, kulka.blue_y, 32, 32 ); masked_blit( ball_p, bufor, 0, 0, kulka.purple_x, kulka.purple_y, 32, 32 ); masked_blit( ball_g_e, bufor, 0, 0, kulka.green_energy_x, kulka.green_energy_y, 32, 32 ); blit( bufor, screen, 0, 0, 0, 0, 6400, 4800 ); } remove_int( increment_speed ); destroy_bitmap( ziemia ); destroy_bitmap( niebo ); return 0; allegro_exit(); } END_OF_MAIN()
void init() { allegro_init(); set_color_depth( 32 ); set_gfx_mode( GFX_AUTODETECT_WINDOWED, 560, 480, 0, 0 ); install_timer(); install_int_ex( increment_speed, BPS_TO_TIMER( 80 ) ); install_keyboard(); install_mouse(); }
bar.h
volatile long speed = 0; void increment_speed() { speed++; } int frame = 0; END_OF_FUNCTION( increment_speed ); LOCK_VARIABLE( speed ); LOCK_FUNCTION( increment_speed ); BITMAP * bufor = create_bitmap( 1000, 1000 ); BITMAP * ball_r = load_bmp( "red_ball.bmp", default_palette ); BITMAP * ball_p = load_bmp( "purple_ball.bmp", default_palette ); BITMAP * ball_g = load_bmp( "green_ball.bmp", default_palette ); BITMAP * ball_y = load_bmp( "yellow_ball.bmp", default_palette ); BITMAP * ball_b = load_bmp( "blue_ball.bmp", default_palette ); BITMAP * ball_g_e = load_bmp( "green_ball_energy.bmp", default_palette ); BITMAP * ziemia = load_bmp( "ziemia.bmp", default_palette ); BITMAP * niebo = load_bmp( "niebo.bmp", default_palette ); class Ckulka { public: int red_x, red_y; int green_x, green_y; int yellow_x, yellow_y; int blue_x, blue_y; int purple_x, purple_y; int green_energy_x, green_energy_y; short int klatka_r; short int klatka_g; short int klatka_y; short int klatka_e_g; short int klatka_b; short int klatka_p; }; Ckulka kulka;
void wartosci_klasy() { kulka.red_x = 50; kulka.red_y = 50; kulka.green_x = 100; kulka.green_y = 100; kulka.yellow_x = 150; kulka.yellow_y = 150; kulka.blue_x = 200; kulka.blue_y = 200; kulka.purple_x = 250; kulka.purple_y = 250; kulka.green_energy_x = 300; kulka.green_energy_y = 300; } int map_x; int map_y;
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