#include <allegro.h>
volatile long speed = 0;
void increment_speed()
{
speed++;
}
END_OF_FUNCTION( increment_speed );
LOCK_VARIABLE( speed );
LOCK_FUNCTION( increment_speed );
int main()
{
allegro_init();
install_keyboard();
set_color_depth( 16 );
set_gfx_mode( GFX_AUTODETECT_WINDOWED, 800, 500, 0, 0 );
install_timer();
install_int_ex( increment_speed, BPS_TO_TIMER( 150 ) );
BITMAP * bufor = NULL;
BITMAP * postac = NULL;
BITMAP * postac0 = NULL;
BITMAP * postac1 = NULL;
BITMAP * postac2 = NULL;
BITMAP * postac3 = NULL;
BITMAP * postac4 = NULL;
BITMAP * postac5 = NULL;
BITMAP * ludek = NULL;
BITMAP * ludek0 = NULL;
BITMAP * ludek1 = NULL;
BITMAP * ludek2 = NULL;
BITMAP * ludek3 = NULL;
BITMAP * ludek4 = NULL;
BITMAP * ludek5 = NULL;
BITMAP * mapa = NULL;
bufor = create_bitmap( 800, 500 );
if( !bufor )
{
set_gfx_mode( GFX_TEXT, 0, 0, 0, 0 );
allegro_message( "Nie moge utworzyc bufora !" );
allegro_exit();
return 0;
}
ludek = load_bmp( "ludek.bmp", default_palette );
ludek0 = load_bmp( "ludek0.bmp", default_palette );
ludek1 = load_bmp( "ludek1.bmp", default_palette );
ludek2 = load_bmp( "ludek2.bmp", default_palette );
ludek3 = load_bmp( "ludek3.bmp", default_palette );
ludek4 = load_bmp( "ludek4.bmp", default_palette );
ludek5 = load_bmp( "ludek5.bmp", default_palette );
postac = load_bmp( "postac.bmp", default_palette );
postac0 = load_bmp( "postac0.bmp", default_palette );
postac1 = load_bmp( "postac1.bmp", default_palette );
postac2 = load_bmp( "postac2.bmp", default_palette );
postac3 = load_bmp( "postac3.bmp", default_palette );
postac4 = load_bmp( "postac4.bmp", default_palette );
postac5 = load_bmp( "postac5.bmp", default_palette );
mapa = load_bmp( "mapa.bmp", default_palette );
int ludek_x = 100, ludek_y = 250;
int postac_x = 500, postac_y = 240;
int frame = 0;
double blokw = false, bloko = false;
double strzalw = false, strzalo = false;
int HPw = 100;
int HPo = 100;
int ciosw = postac_x - 100;
int cioso = ludek_x + 100;
int wino = 0, winw = 0;
while( !key[ KEY_ESC ] )
{
while( speed > 0 )
{
if( key[ KEY_LEFT ] )
{
if( postac_x > 28 )
{
postac_x--;
}
}
if( key[ KEY_RIGHT ] )
{
if( postac_x < 600 )
{
postac_x++;
}
}
if( key[ KEY_UP ] )
{
if( postac_y > 150 )
{
postac_y--;
}
}
if( key[ KEY_DOWN ] )
{
if( postac_y < 240 )
{
postac_y++;
}
}
if( key[ KEY_A ] )
{
if( ludek_x > 0 )
{
ludek_x--;
}
}
if( key[ KEY_D ] )
{
if( ludek_x < 600 )
{
ludek_x++;
}
}
if( key[ KEY_W ] )
{
if( ludek_y > 150 )
{
ludek_y--;
}
}
if( key[ KEY_S ] )
{
if( ludek_y < 240 )
{
ludek_y++;
}
}
if( key[ KEY_4_PAD ] )
{
blokw = true;
}
if( key[ KEY_5_PAD ] )
{
if( !bloko, postac_x > ciosw, postac_x < ludek_x )
{
HPo - 10;
}
}
if( key[ KEY_6_PAD ] )
{
if( !bloko, postac_x > ciosw, postac_x < ludek_x )
{
HPo - 15;
}
}
if( key[ KEY_8_PAD ] )
{
}
if( key[ KEY_G ] )
{
bloko = true;
}
if( key[ KEY_H ] )
{
if( !blokw, ludek_x < cioso, ludek_x > postac_x )
{
HPw - 10;
}
}
if( key[ KEY_J ] )
{
if( !blokw, ludek_x < cioso, ludek_x > postac_x )
{
HPw - 15;
}
}
if( key[ KEY_Y ] )
{
}
speed--;
frame++;
if( frame > 80 ) frame = 0;
}
clear_to_color( bufor, makecol( 150, 150, 150 ) );
clear_to_color( mapa, makecol( 150, 150, 150 ) );
mapa = load_bmp( "mapa.bmp", default_palette );
if( key[ KEY_A ] )
{
if( frame < 75 ) { draw_sprite( mapa, ludek, ludek_x, ludek_y ); }
else if( frame >= 75 && frame < 150 ) { draw_sprite( mapa, ludek4, ludek_x, ludek_y ); }
}
else if( key[ KEY_D ] )
{
if( frame < 75 ) { draw_sprite( mapa, ludek, ludek_x, ludek_y ); }
else if( frame >= 75 && frame < 150 ) { draw_sprite( mapa, ludek4, ludek_x, ludek_y ); }
}
else if( key[ KEY_W ] )
{
if( frame < 75 ) { draw_sprite( mapa, ludek, ludek_x, ludek_y ); }
else if( frame >= 75 && frame < 150 ) { draw_sprite( mapa, ludek4, ludek_x, ludek_y ); }
}
else if( key[ KEY_S ] )
{
if( frame < 75 ) { draw_sprite( mapa, ludek, ludek_x, ludek_y ); }
else if( frame >= 75 && frame < 150 ) { draw_sprite( mapa, ludek4, ludek_x, ludek_y ); }
}
else if( key[ KEY_G ] )
{
if( frame < 150 ) { draw_sprite( mapa, ludek0, ludek_x, ludek_y ); }
}
else if( key[ KEY_J ] )
{
if( frame < 50 ) { draw_sprite( mapa, ludek, ludek_x, ludek_y ); }
else if( frame >= 50 && frame < 150 ) { draw_sprite( mapa, ludek2, ludek_x, ludek_y ); }
}
else if( key[ KEY_H ] )
{
if( frame < 150 ) { draw_sprite( mapa, ludek1, ludek_x, ludek_y ); }
}
else if( key[ KEY_Y ] )
{
if( frame < 150 ) { draw_sprite( mapa, ludek3, ludek_x, ludek_y ); }
}
else
{
if( frame < 150 ) { draw_sprite( mapa, ludek, ludek_x, ludek_y ); }
}
if( key[ KEY_LEFT ] )
{
if( frame < 75 ) { draw_sprite( mapa, postac, postac_x, postac_y ); }
else if( frame >= 75 && frame < 150 ) { draw_sprite( mapa, postac4, postac_x, postac_y ); }
}
else if( key[ KEY_RIGHT ] )
{
if( frame < 75 ) { draw_sprite( mapa, postac, postac_x, postac_y ); }
else if( frame >= 75 && frame < 150 ) { draw_sprite( mapa, postac4, postac_x, postac_y ); }
}
else if( key[ KEY_UP ] )
{
if( frame < 75 ) { draw_sprite( mapa, postac, postac_x, postac_y ); }
else if( frame >= 75 && frame < 150 ) { draw_sprite( mapa, postac4, postac_x, postac_y ); }
}
else if( key[ KEY_DOWN ] )
{
if( frame < 75 ) { draw_sprite( mapa, postac, postac_x, postac_y ); }
else if( frame >= 75 && frame < 150 ) { draw_sprite( mapa, postac4, postac_x, postac_y ); }
}
else if( key[ KEY_4_PAD ] )
{
if( frame < 150 ) { draw_sprite( mapa, postac0, postac_x, postac_y ); }
}
else if( key[ KEY_6_PAD ] )
{
if( frame < 50 ) { draw_sprite( mapa, postac, postac_x, postac_y ); }
else if( frame >= 50 && frame < 150 ) { draw_sprite( mapa, postac2, postac_x, postac_y ); }
}
else if( key[ KEY_5_PAD ] )
{
if( frame < 150 ) { draw_sprite( mapa, postac1, postac_x, postac_y ); }
}
else if( key[ KEY_8_PAD ] )
{
if( frame < 150 ) { draw_sprite( mapa, postac3, postac_x, postac_y ); }
}
else
{
if( frame < 150 ) { draw_sprite( mapa, postac, postac_x, postac_y ); }
}
blokw = false;
bloko = false;
if( HPw < 0 )
{
HPw = 100;
HPo = 100;
wino + 1;
ludek_x = 100, ludek_y = 300;
postac_x = 500, postac_y = 300;
}
else if( HPo < 0 )
{
HPw = 100;
HPo = 100;
winw + 1;
ludek_x = 100, ludek_y = 300;
postac_x = 500, postac_y = 300;
}
textprintf_ex( mapa, font, 600, 75, makecol( 0, 20, 255 ), - 1, "HP WODY: ", HPw );
textprintf_ex( mapa, font, 160, 75, makecol( 255, 0, 0 ), - 1, "HP OGNIA: ", HPo );
blit( mapa, bufor, 0, 0, 0, 0, 800, 500 );
blit( bufor, screen, 0, 0, 0, 0, 800, 500 );
}
remove_int( increment_speed );
destroy_bitmap( ludek0 );
destroy_bitmap( ludek1 );
destroy_bitmap( ludek2 );
destroy_bitmap( ludek3 );
destroy_bitmap( ludek4 );
destroy_bitmap( ludek5 );
destroy_bitmap( postac );
destroy_bitmap( postac0 );
destroy_bitmap( postac1 );
destroy_bitmap( postac2 );
destroy_bitmap( postac3 );
destroy_bitmap( postac4 );
destroy_bitmap( postac5 );
destroy_bitmap( bufor );
destroy_bitmap( mapa );
allegro_exit();
return 0;
}
END_OF_MAIN();[ / cpp
Jeszcze nie sko ń czony i kilka rzeczy poprawi ę.To jest nawalanka Woda na Ogie ń.HPw - HP wody HPo - HP ognia