Neomex0 Temat założony przez niniejszego użytkownika |
Kolizja nie działa... » 2010-05-14 22:03:06 Witam, poniższy kod nie wykrywa kolizji gracza ze ścianą: int map1[ 50 ][ 50 ] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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bool isCollision( float x1, float y1, float s1, float w1, float x2, float y2, float s2, float w2 ) { if( x1 + s1 >= x2 && x1 <= x2 + s2 && y1 + w1 >= y2 && y1 <= y2 + w2 ) return( true ); return( false ); };
class Cplayer { public: int x, y, w, h; bool moveAble; float speed; float angle; int vx, vy, size, cx, cy; bool wall; Cplayer() { x = 1024 / 2, y = 768 / 2; moveAble = true; speed = 2; wall = false; } void countRotation() { angle = - atan2( mouse_x -( x ), mouse_y -( y ) ); } } player;
for( int i = 0; i < 49; i++ ) { for( int j = 0; j < 49; j++ ) { if( map1[ j ][ i ] == 0 ) { masked_blit( grass1, buf, 0, 0, mapXbuf +( i * 32 ), mapYbuf +( j * 32 ), grass1->w, grass1->h ); } if( map1[ j ][ i ] == 1 ) { masked_blit( wall1, buf, 0, 0, mapXbuf +( i * 32 ), mapYbuf +( j * 32 ), wall1->w, wall1->h ); if( isCollision( mapXbuf +( i * 32 ), mapYbuf +( j * 32 ),( mapXbuf +( i * 32 ) ) + 32,( mapYbuf +( j * 32 ) ) + 32, player.x, player.y, player.x + 50, player.y + 50 ) == true ) { player.wall = true; } if( isCollision( mapXbuf +( i * 32 ), mapYbuf +( j * 32 ),( mapXbuf +( i * 32 ) ) + 32,( mapYbuf +( j * 32 ) ) + 32, player.x, player.y, player.x + 50, player.y + 50 ) == false ) { player.wall = false; } } } }
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