Witam.
Chciałbym się z Wami podzielić efektami mojej wielotygodniowej pracy. Jest to Gra, Edytor Mapy oraz Edytor Budynków. Są to wczesne prototypy ale swoje funkcje już spełniają. Starałem się aby programy były proste, czytelne oraz intuicyjne. Co o tym sądzicie? Czy programy są proste w obsłudze, czy jest coś co byście zmienili/poprawili a może dodali ?
https://github.com/tBane1995/RPG2D/releases/download/demo/RPG2D.demo.zip
Ostatnie poprawki w programach:
Main Updates:
-refactoring of code
-edited grass and trees, now grass is lighter and trees better realistic
-organized a GUI files
-now GameObjects are dynamic manage. If GameObject place on visible map
then is updating and rendering
-adited a format of map file. Now while world save or load as one file
map
-added sprites for Golem (idleLeft, idleRight, idleTop, idleBottom,
runLeft, runRight, runTop, runBottom)
-added sprites for Troll (idleLeft, idleRight, idleTop, idleBottom,
runLeft, runRight, runTop, runBottom)
-edited the appearance of water and it have a pixels effect
-edited the beaches sprite
Building Editor Updates:
-added Menu Bar
-added special extension for buildings "*.building"
-now save Building as "assets/building/testBuilding.building" (F5 or MainMenu->File->Save Building)
-now u can render statistics - colliders - of GameObjects using
MainMenu->Render options
-now u can select GameObjects
-edited the appearance of palette
Map Editor Updates:
-added Menu Bar
-now the brush is more pleasant to use
-added special extenstion for map "*.map"
-now save World Map as "world/world.map" (F5 or MainMenu->File->Save World)
-now load World Map from Open Dialog Box (F6 or MainMenu->File->Load
World)
-now u can render statistics of GameObjects using MainMenu->Render
options
-now datas are check the correct of Map format
-now you can add Water to tiles and it is animated
-edited the appearance of palette
-now can't select Walls of Building and can select a Building